Ron Friedman
[Character Animator]
Resume
Employment
Responsibilities include animation production from concept through final delivery as well as implementation into Unity.
Responsibilities include creation of animation assets and department management and supervision on an upcoming Star Wars game title.
Responsibilities include creation of animation assets for various projects, including an instructional series for schools on the subject of physics.
Responsibilities include managing and scheduling the animation team, casting scenes, reviewing scenes for approval, establishing and maintaining the animation pipeline and incorporation of animation into the game as well as creating my own workload of animation assets for various projects, including the Disney Fairies series for Windows 8.
Responsibilities have included managing and scheduling a team of four animators, casting scenes, reviewing scenes for approval, directing outsourced animation assets, establishing and maintaining the animation pipeline and incorporation of animation into the game as well as creating my own workload of animation assets for Player, Enemies and other NPC characters. I have also been responsible for creating both animation and FX for characters in the game Robot Rising.
Senior Animator for the PC MMO game "City Of Heroes". Responsibilities include animation of assets for both Player and NPC assets as well as programming sequencers to incorporate the animation into the game.
Animation Director for the Xbox360 title "Afro Samurai". Responsibilities include casting shots to other animators on the project, animation of assets for both in-game and cinematic sequences, reviewing scenes for approval prior to being shown to the Game Director, and overall management and scheduling of the entire animation department for the project.
Animation Supervisor on various digital-doubles and creatures for feature-film visual effects. Responsibilities include casting shots to other animators on the project, reviewing scenes for approval prior to being shown to VFX Supervisor, and overall management of the entire animation department for the project. Animation Supervisor on "Pan's Labyrinth", "Coca-Cola" and "Lucifer". Senior Animator on "Snakes On A Plane", "Evan Almighty", "The Kite Runner" and Frank Darabont's "The Mist".
CG Character Animator working remotely creating in-game character assets for Sony's Everquest Expansion.
CG Character Animator working remotely on the DVD feature "Action Man" for Hasbro.
CG Character Animator on pre-rendered hi-res cinematic for EA game title based on Francis Ford Coppola's "The Godfather". Also provided motion capture performance for secondary characters.
CG Character Animator on various digital-doubles and creatures for Universal Pictures' "Van Helsing". CG Character Animator on digital baby and snakes for DreamWorks Pictures' "Lemony Snicket's 'A Series of Unfortunate Events'". CG Character Animator on proof-of-concept animations of werewolf movement and behavior for Dreamworks Pictures' "The Talisman".
Lead CG Character Animator on various characters for AOL/Time Warner AIM Superbuddy project. Also provided voice-overs for select characters.
CG Character Animator on cinematic sequences for Phantagram Games titles including "Kingdom Under Fire II" and "Shining Lore", as well as for development projects for games and television.
CG Character Animator for the stereoscopic 3-D CG film "Hershey's Really Big 3D Show" for Hershey's Chocolate World in Hershey, PA.
Animation Director and Lead Animator for "Adam Blaster" ("Intergalactic Bounty Hunter") for Pan Interactive (created 98% of all character animation for both in-game assets and cinematics); Animator and Supervising Animator for Lead Characters on various titles working in both 2-D traditional and 3-D CGI mediums. Also provided voice-overs for in-house development projects.
Clean-up Animation in the animated feature "The Swan Princess". Also provided live-action reference for Prince Derek in select scenes.
Software Experience
Previous experience working in Maya, XSI, Lightwave, 3D Studio Max and Character Studio. I am also proficient in the Unity game engine as well as Adobe Photoshop, Premiere, After Effects and Encore.
Teaching and Lecturing Credits
I have also appeared as a Guest Speaker and Lecturer for Siggraph and other computer arts organizations and at various Elementary and Junior High schools for discussions regarding working in the animation industry.
Group Affiliations
- Former Member of Motion Picture Screen Cartoonists Local 839
- Former Charter Member of the Academy of Interactive Arts & Sciences
- Former Member of Screen Actors Guild
- Former Member of I.A.T.S.E. Local 16